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Twin Gamma Turret
The standard turret design is capable of fielding gamma cannons with few structural and power supply modifications. They should be in service as soon as the upgrades are logistically feasible.
| Weapon Type | |
| Class: | Turret |
| Tech Tree: | Cyborg |
| Construction | |
| Construction Points: | 675 |
| Slots: | 2 |
| Weight: | 4 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Small |
| Mountable: | Medium |
| Attack | |
| Effective Damage: | 14-16 |
| Damage: | 7-8 |
| Rate of Fire: | 2.0 |
| Attack Rating: | 12 |
| Other: | none |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Turret Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

