Sweep Maser
The next logical step from laser technology is, naturally, to shift the spectrum over to the microwave bands, and here we have a working model of such a maser system. However, during the bid for assigning a development team to the task, the bid was won by a small subdivision that has traditionally been underfunded. They saw this as their opportunity to demonstrate that with wise investments they can save the military budget of tremendous costs while still producing highly effective weaponry. Drafting the base maser systems, they split the power feeds and duplicated the firing mechanisms. The result was a maser cannon that, although the output was markedly less than the previous laser designs, the rate of fire was doubled. This was held under intense scrutiny by other divisions, yet the prototype proved that total output within the same timeframe turned out to not only hold a higher damage potential than the laser - a trait heavily focused upon - but also that the multiple strikes allowed much less of a chance for a missed shot. It was also noted that such as system can be designed to deviate the path of each shot, thus spreading the damage out along the target profile and increasing the chance of hitting a critical location.
| Weapon Type | |
| Class: | Cannon |
| Tech Tree: | Human |
| Construction | |
| Construction Points: | 480 |
| Slots: | 1 |
| Weight: | 4 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Small |
| Mountable: | Small |
| Attack | |
| Effective Damage: | 6-8 |
| Damage: | 3-4 |
| Rate of Fire: | 2.0 |
| Attack Rating: | 12 |
| Other: | none |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Cannon Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

