Suppression Missile Bank
Throughout our journey into living equipment, we have sloughed off the need for mundane metallurgy for solving our society's problems. Even so, we can still find such materials beneficial to our cause. In this case we have found a method of using a radioactive substance to complement our spaceborne navy. Originally the concept was to use flakes of plutonium metal in a single missile, and use that to incite a radiation fallout inside the target vessel. Testing with this design has failed to yield adequate results, so instead we looked back to simpler times amid histortical archives and found mentions of nuclear warfare. This intrigued our current research team and quickly they gathered data on the substance at hand. It was a short time before they managed to create a missile magazine. Each individual missile is minute in comparison to our standard ship-to-ship missiles. Even so, the firing magazine acts as a single targetting system for the set of eight missiles, guiding them all to a single target. The missiles are designed to lodge into the target ship's hull, evenly spaced across the physical geometry, and to detonate in synchronised unison, devastating the entire outer hull of the ship. Some tests have shown that a medium sized ship can be completely destroyed in short time this way. However, they will have to deal with any energy shielding found. This is a flaw we were not able to overcome.
| Weapon Type | |
| Class: | Missile |
| Tech Tree: | Bio |
| Construction | |
| Construction Points: | 2400 |
| Slots: | 1 |
| Weight: | 5 |
| Special: | |
| Hull Specifications | |
| Targets: | Medium |
| Mountable: | Small |
| Attack | |
| Effective Damage: | 152-224 |
| Damage: | 19-28 |
| Rate of Fire: | 8.0 |
| Attack Rating: | 8 |
| Other: | not affected by ECM |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Missile Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

