| TL | | | | Constr. points | Needed pop.
|
| 1 |  | Factory | Basic factory. Destroys Environment. | 10 | 500
|
| 2 |  | Ti-Factory ( ) | Advanced factory, relies on minerals. | 25 | 1000
|
| 3 |  | High-tech Factory | Advanced factory, 50% relies on minerals. | 20 | 1500
|
| 3 |  | BioFactory | Advanced Factory, relies on environment. | 20 | 1500
|
| 3 |  | Factory Complex | Advanced Factory, relies on minerals. Destroys Environment. | 25 | 1500
|
| 4 |  | Solar Factory | An advanced factory that converts solar radiation into production. This structure also outputs a small amount of energy. | 25 | 1500
|
| 4 |  | MegaFactory ( ) | A city-sized factory that relies on minerals. Destroys Environment. | 60 | 1500
|
| 4 |  | Chrome Factory ( ) | An improved version of the factory that relies on minerals. Destroys Environment. | 42 | 2000
|
| 6 |  | Strip Mine | Powerful mining and manufacturing facility that rapidly destroys the environment and uses up all resources on the planet. (Environment-based production; destroys environment at -300/turn.) | 400 | 2500
|
| n/a |  | Ancient Complex | Homeworld Factory, relies on minerals. (not buildable) | 34 | 1500
|
| TL | | | | Energy | Needed pop.
|
| Oil Plants
|
| 1 |  | Oil Power Plant | Basic power plant. Uses minerals. Destroys Environment. | 100 | 500
|
| 3 |  | Enh Oil Power Plant | Enhanced power plant. Uses minerals. Destroys Environment. | 300 | 1500
|
| Solar Plants
|
| 1 |  | Solar Power Plant | Basic solar power plant. Uses solar energy. | 100 | 500
|
| 3 |  | Solar Converter | High output Solar Plant. Uses solar energy. (Human) | 450 | 1500
|
| 3 |  | Enh Solar Plant | Medium output Solar Plant. Uses solar energy. (Bio) | 300 | 1500
|
| Bio Plants
|
| 3 |  | Bio Power Plant | Biologically friendly power plant. Uses environment. (Bio) | 300 | 1500
|
| 6 |  | Advanced Bio Power Plant | High output biologically friendly power plant. Uses environment. (Bio) | 500 | 2500
|
| Fission/Antimatter Plants
|
| 2 |  | Nuclear Power Plant ( ) | Fission power plant. | 400 | 1000
|
| 5 |  | Antimatter Reaction Facility ( ) | Antimatter power plant. (Human) | 1600 | 3500
|
| 5 |  | Thermonuclear Power Plant ( ) | Advanced fission power plant. (Cyborg) | 1200 | 3500
|
| TL | | | | Food | Needed pop.
|
| Food/Farms
|
| 1 |  | Farm | Basic farm using 100% Environment. | 100 | 500
|
| 2 |  | Hydroponics Farm | Advanced farm using 50% Energy. | 200 | 1000
|
| 2 |  | Food Synthesis Facility | Advanced farm using 50% Minerals. | 200 | 1000
|
| 2 |  | Greenhouse Farm | Advanced farm using 50% Environment. | 200 | 1000
|
| 6 |  | Subterranean Farm | The epitome of farming technology independent of Environment. | 500 | 2500
|
| 6 |  | Gaia Farm | The epitome of farming technology based 75% Environment. | 600 | 2000
|
| Environment
|
| 2 |  | Mutagen Dispenser ( ) | Terraforming station that disperses mutagen into the atmosphere. | n/a | 1000
|
| 5 |  | Advanced Mutagen Dispenser ( ) | Terraforming station that disperses activated mutagen into the atmosphere. | n/a | 1500
|
| Terraforming Support
|
| 3 |  | Solar Shield | Shields the planet from a small amount of solar radiation. Allows terraforming closer to the sun than normally allowed. | n/a | 1500
|
| 3 |  | Thermal Generator | Produces heat, allowing colder planets to stay warm enough to support plant life. Allows terraforming further from the sun than normally allowed. | n/a | 1500
|
| TL | | | | Needed pop.
|
| Scanners
|
| 1 |  | Comm/Scan | Basic planet based space scanner. Provides minimal acceleration of fleets between systems with Comm/Scans. | 500
|
| 3 |  | Enh Comm/Scan | Longer range planet based space scanner. Provides minimal acceleration of fleets between systems with Comm/Scans. | 1500
|
| 4 |  | Ultimate Comm/Scan | Longest ranged planet based space scanner. Provides minimal acceleration of fleets between systems with Comm/Scans. | 1250
|
| 6 |  | High Energy Comm/Scan Center | Extreme range planet based space scanner. Provides an acceleration/deceleration envelope for fleets traveling to and from other systems. Equipped with basic fueling facilities. | 1750
|
| Docks
|
| 1 |  | Space Port | Mid level fueling structure. | 500
|
| 2 |  | Space Docks | Adv. fueling structure. Repairs and upgrades ships. | 1000
|
| 3 |  | Civilian Docks | Adv. fueling structure. Enhanced ship repair and upgrades. | 1000
|
| 3 |  | Military Docks | Adv. fueling structure. Repairs and upgrades ships. Limited planetary defense containing 2 each of your most powerful anti-small, anti-medium, and anti-large weapons. | 1500
|
| 5 |  | Starbase | Massive orbital platform with docking bays, integrated stargate, and weapon batteries (6S, 4M, 2L). | 2000
|
| 6 |  | Fleet Platform | Orbital fueling platform. Enhanced ship repair and upgrades. Built in combat simulators and long range scanners aid you in preparing your fleet for battle. | 1500
|
| 6 |  | Battle Platform | Orbital fueling platform. Repairs and upgrades ships. Strong planetary defense containing 6, 8, and 10, respectively, of each of your most powerful anti-small, anti-medium, and anti-large weapons combined with a low level scanner give your war fleets a strong base to return home to. | 2000
|
| Stargates
|
| 4 |  | Primitive Stargate | Most basic stargate. Provides up to 200% fleet speed when moving between stargates. | 1250
|
| 5 |  | Stargate | Standard stargate. Provides up to 400% fleet speed when moving between stargates. | 1000
|
| 5 |  | High Power Star Gate | Advanced stargate. Provides up to 500% fleet speed when moving between stargates. | 2000
|
| Shields
|
| 4 |  | Planetary Shield | Basic planetary shield able to absorb 3500 HPs. Shields charge slowly over time to full strength. | 1750
|
| 4 |  | Photo-absorbant Lichen Shield | Lichen is layered over the planetary surface able to absorb 3000 HPs. Lichen layers slowly over time before it is at full strength. | 1750
|
| 6 |  | Advanced Planetary Shield | Advanced planetary shield able to absorb 5250 HPs. Shields charge slowly over time to full strength. | 3000
|
| Batteries
|
| 2 |  | Flak | Enhanced EM planetary defense with scanner. Contains 6 each of your most powerful anti-small, anti-medium, and anti-large weapons. | 1000
|
| 2 |  | S-P Flak | Enhanced EM planetary defense with scanner. Contains 6 each of your most powerful anti-small, anti-medium, and anti-large weapons. Requires no power. | 1500
|
| 3 |  | Planetary Defense Installation ( ) | The most powerful planetary defense base with scanner. Contains 15 each of your most powerful anti-small, anti-medium, and anti-large weapons. | 4000
|
| 6 |  | Defense Satellite | High powered orbital defense platforms bring needed firepower to a battle. Equipped with 12 of your most powerful anti-small and anti-medium weapons and 18 of your best anti-large weapons, this base is on par with the human Planetary Defense Installation in terms of raw firepower. When not shooting enemy ships, the Defense Satellite provides solar power to the planet. | 2000
|
| Mine Fields
|
| 5 |  | Robotic Mine Field Control | The mine field is deployed throughout the system. Mines are first-strike weapons that hit enemy ships prior to the start of combat. This mine field can support up to 8 mines that do 100-150 damage. | 1500
|
| 5 |  | Swarm Mine Field Control | The mine field is deployed throughout the system. Mines are first-strike weapons that hit enemy ships prior to the start of combat. This mine field can support up to 40 mines that do 20-30 damage. | 1500
|
| 5 |  | Self Aware Mine Field Control | The mine field is deployed throughout the system. Mines are first-strike weapons that hit enemy ships prior to the start of combat. This mine field can support up to 6 mines that do 80-120 shield piercing damage. | 1500
|
| 6 |  | Supernova Mine Field Control | The mine field is deployed throughout the system. Mines are first-strike weapons that hit enemy ships prior to the start of combat. This mine field can support up to 12 mines that do 160-240 damage. | 2500
|
| Special Structures
|
| 6 |  | Fleet Command ( ) | Powerful fleet command station providing training and fleet coordination. Increases Attack and Defense of all ships in the system. Extremely expensive. | 3500
|
| TL | | | | Needed pop.
|
| Colony Units
|
| 1 |  | Outpost | Basic colonization structure. Provides power, production, and food. C:8 E:35 F:30 | 2000
|
| 6 |  | Advanced Outpost | Advanced colonization structure. Provides power, production, food, and morale. C:12 E:48 F:60 | 2000
|
| n/a |  | Bunker | Deep range fleet support facility with built in batteries to defend itself. Cannot be constructed except from fleet deployment. Built in docks, scanner, and stargate. E:10 F:125 Weapons:10S,6M,4L | 1000
|
| n/a |  | Spore | Advanced colony structure with independently weak capabilities, but fills the colony it is deployed on with extra spores. Cannot be constructed except from fleet deployment. This structure is a respectable fueling station too. C:12 E:20 F:50 Weapons:2S,2M,2L | 1000
|
| n/a |  | Extra Spore | Spare spores from the Spore Colony (not independently buildable). This structure improves environment and morale in addition to providing weak production. C:9 E:9 F:9 Weapons:1S,1M,0L | 1000
|
| Bases and Global Production Centers
|
| 4 |  | Space City ( ) | An independent city producing almost everything we need. C:25 E:125 F:125 R:4 | 2500
|
| 4 |  | Hive ( ) | Advanced colonial structure (not colonization) that provides production, power, food, and research output. Also improves the environment. C:32 E:300 F:200 R:10 (Bio) | 1500
|
| 5 |  | Generator Complex | Advanced supplies generation that provides power, food, and weak defense. Also improves the environment. E:500 F:300 (Bio) | 1500
|
| 5 |  | Engineering Complex ( ) | Advanced facility for technology research and development. C:16 R:16 (Human) | 2500
|
| Entertainment
|
| 2 |  | Entertainment Center | Basic moral control. Improves moral on a single planet. M:20 | 500
|
| Training Facilities
|
| 4 |  | Crew Training Facility | Trains orbiting ships (only your empire's) to 2nd level. | 1250
|
| 5 |  | Pilot Academy | Trains orbiting ships (only your empire's) to 3rd level. | 1000
|
| 5 |  | Virtual Battle Simulator | Trains orbiting ships (only your empire's) to 4th level. (Human) | 1000
|
| Governments
|
| 1 |  | Government Center | Basic governmental control. Improves moral empire wide. Most effective for empires under 25 planets. | 2500
|
| 3 |  | Emporer's Palace | Advanced governmental control. Improves moral empire wide. Most effective for empires under 60 planets. | 7500
|
| 3 |  | Parliament | Advanced government control. Improves moral empire wide. Most effective for empires under 60 planets. | 7500
|
| Note: For government center/palace/parliment only 1 of these structures can be built at once.
|
| Race | | | | Needed pop.
|
| Renegade |  | Renegade Base | Defensive structure. Contains 6 anti-small weapons. | 1000
|
| Mutant |  | Mutant Base | Defensive structure. Contains 6 anti-small weapons. | 1000
|
| Pirate |  | Pirate Base | Defensive structure. Contains 8 each of your most powerful anti-small, anti-medium, and anti-large weapons. Pirate base also has limited production output. Provides basic fueling of ships. C:8 E:60 F:80 | 5000
|
| Pirate |  | Pirate Den | Production output unit for Pirates. C:16 E:60 F:60 | 1000
|
| Pirate |  | Pirate Shipyards | Fueling and production for Pirates; equipped with limited defense: 4 anti-small, 3 anti-medium, and 2 anti-large weapons. C:12 | 1200
|
| Pirate |  | Pirate Prison | Slave labor production source for Pirates. C:28 | 3000
|
| Pirate |  | Pirate Brewery | Food and training for Pirates. F:20 | 1000
|
| Pirate |  | Small Pirate Base | A lower cost, though lower defense, Pirate base containing 2 each of anti-small, anti-medium, and anti-large weapons. C:8 E:60 F:80 | 5000
|
| EDEN |  | EDEN Base | Defensive structure. Contains 12 each of your most powerful anti-small, anti-medium, and anti-large weapons. | 1000
|
| EDEN |  | EDEN Flak Platform | Defensive structure. Contains 24 anti-small, 48 anti-medium, 24 anti-large, and 4 anti-planet weapons. EDEN weapons are left over from the heyday of the Empire, and their firepower is unrivaled in the galaxy. | 2000
|
| Note: These structures are for non-player worlds controlled by Renegade, Mutant, Pirate, and E.D.E.N. Former Imperators may control Pirate.
|