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Structures

Note 1: Output values are before minerals and assume that tech is at level x-3 (except Ancient structures and stargates).

Note 2: Output notation: C:n, E:n, R:n, F:n, M:n mean CPs, Energy, Research, Food, Moral with output of "n."

Note 3: Please refer to the Tech Tree for the relationships between technologies and tech levels. The below list is presented in lowest tech to highest tech order.

Note 4: Tech tree is denoted as follows: Human, Bio, Cyborg, Human/Cyborg, Human/Bio, Bio/Cyborg, and All Technology Trees.

Factories

TL Constr. pointsNeeded pop.
1Image:1101.pngFactoryBasic factory. Destroys Environment.10500
2Image:2006.pngTi-Factory (Image:sr_2.png)Advanced factory, relies on minerals.251000
3Image:3004.pngHigh-tech FactoryAdvanced factory, 50% relies on minerals.201500
3Image:3003.pngBioFactoryAdvanced Factory, relies on environment.201500
3Image:3005.pngFactory ComplexAdvanced Factory, relies on minerals. Destroys Environment.251500
4Image:4009.pngSolar FactoryAn advanced factory that converts solar radiation into production. This structure also outputs a small amount of energy.251500
4Image:4001.pngMegaFactory (Image:sr_3.png)A city-sized factory that relies on minerals. Destroys Environment.601500
4Image:4008.pngChrome Factory (Image:sr_3.png)An improved version of the factory that relies on minerals. Destroys Environment.422000
6Image:6360.pngStrip MinePowerful mining and manufacturing facility that rapidly destroys the environment and uses up all resources on the planet. (Environment-based production; destroys environment at -300/turn.)4002500
n/aImage:9004.pngAncient ComplexHomeworld Factory, relies on minerals. (not buildable)341500

Research

TL Res. pointsNeeded pop.
1Image:1106.pngResearch LabBasic Research Facility.10500
3Image:3002.pngLab ComplexAdvanced Research Facility.251500
3Image:3001.pngResearch HubAdvanced Research Facility.201500
4Image:4002.pngSci-City (Image:sr_4.png)City-sized Research Facility.802000
4Image:4006.pngResearch Network (Image:sr_4.png)We can always use some more lab space for research.452000
n/aImage:9005.pngAncient Research LabHomeworld Research Facility. (not buildable)301500

Power

TL EnergyNeeded pop.
Oil Plants
1Image:1102.pngOil Power PlantBasic power plant. Uses minerals. Destroys Environment.100500
3Image:3006.pngEnh Oil Power PlantEnhanced power plant. Uses minerals. Destroys Environment.3001500
Solar Plants
1Image:1110.pngSolar Power PlantBasic solar power plant. Uses solar energy.100500
3Image:3009.pngSolar ConverterHigh output Solar Plant. Uses solar energy. (Human)4501500
3Image:3008.pngEnh Solar PlantMedium output Solar Plant. Uses solar energy. (Bio)3001500
Bio Plants
3Image:3007.pngBio Power PlantBiologically friendly power plant. Uses environment. (Bio)3001500
6Image:6220.pngAdvanced Bio Power PlantHigh output biologically friendly power plant. Uses environment. (Bio)5002500
Fission/Antimatter Plants
2Image:1111.pngNuclear Power Plant (Image:sr_1.png)Fission power plant.4001000
5Image:5005.pngAntimatter Reaction
Facility
(Image:sr_6.png)
Antimatter power plant. (Human)16003500
5Image:5006.pngThermonuclear Power
Plant
(Image:sr_7.png)
Advanced fission power plant. (Cyborg)12003500

Biologicals

TL FoodNeeded pop.
Food/Farms
1Image:1104.pngFarmBasic farm using 100% Environment.100500
2Image:2000.pngHydroponics FarmAdvanced farm using 50% Energy.2001000
2Image:2002.pngFood Synthesis FacilityAdvanced farm using 50% Minerals.2001000
2Image:2003.pngGreenhouse FarmAdvanced farm using 50% Environment.2001000
6Image:6221.pngSubterranean FarmThe epitome of farming technology independent of Environment.5002500
6Image:6222.pngGaia FarmThe epitome of farming technology based 75% Environment.6002000
Environment
2Image:2007.pngMutagen Dispenser
(Image:sr_mutagen.png)
Terraforming station that disperses mutagen into the atmosphere.n/a1000
5Image:5504.pngAdvanced Mutagen Dispenser
(Image:sr_mutagen.png)
Terraforming station that disperses activated mutagen into the atmosphere.n/a1500
Terraforming Support
3Image:3420.pngSolar ShieldShields the planet from a small amount of solar radiation. Allows terraforming closer to the sun than normally allowed.n/a1500
3Image:3421.pngThermal GeneratorProduces heat, allowing colder planets to stay warm enough to support plant life. Allows terraforming further from the sun than normally allowed.n/a1500

Military

TL Needed pop.
Scanners
1Image:1107.pngComm/ScanBasic planet based space scanner. Provides minimal acceleration of fleets between systems with Comm/Scans.500
3Image:3000.pngEnh Comm/ScanLonger range planet based space scanner. Provides minimal acceleration of fleets between systems with Comm/Scans.1500
4Image:4000.pngUltimate Comm/ScanLongest ranged planet based space scanner. Provides minimal acceleration of fleets between systems with Comm/Scans.1250
6Image:6120.pngHigh Energy Comm/Scan CenterExtreme range planet based space scanner. Provides an acceleration/deceleration envelope for fleets traveling to and from other systems. Equipped with basic fueling facilities.1750
Docks
1Image:1112.pngSpace PortMid level fueling structure.500
2Image:1105.pngSpace DocksAdv. fueling structure. Repairs and upgrades ships.1000
3Image:3013.pngCivilian DocksAdv. fueling structure. Enhanced ship repair and upgrades.1000
3Image:3012.pngMilitary DocksAdv. fueling structure. Repairs and upgrades ships. Limited planetary defense containing 2 each of your most powerful anti-small, anti-medium, and anti-large weapons.1500
5Image:5008.pngStarbaseMassive orbital platform with docking bays, integrated stargate, and weapon batteries (6S, 4M, 2L).2000
6Image:6321.pngFleet PlatformOrbital fueling platform. Enhanced ship repair and upgrades. Built in combat simulators and long range scanners aid you in preparing your fleet for battle.1500
6Image:6320.pngBattle PlatformOrbital fueling platform. Repairs and upgrades ships. Strong planetary defense containing 6, 8, and 10, respectively, of each of your most powerful anti-small, anti-medium, and anti-large weapons combined with a low level scanner give your war fleets a strong base to return home to.2000
Stargates
4Image:4005.pngPrimitive StargateMost basic stargate. Provides up to 200% fleet speed when moving between stargates.1250
5Image:5002.pngStargateStandard stargate. Provides up to 400% fleet speed when moving between stargates.1000
5Image:5003.pngHigh Power Star GateAdvanced stargate. Provides up to 500% fleet speed when moving between stargates.2000
Shields
4Image:4503.pngPlanetary Shield Basic planetary shield able to absorb 3500 HPs. Shields charge slowly over time to full strength.1750
4Image:4504.pngPhoto-absorbant Lichen Shield Lichen is layered over the planetary surface able to absorb 3000 HPs. Lichen layers slowly over time before it is at full strength.1750
6Image:6121.pngAdvanced Planetary ShieldAdvanced planetary shield able to absorb 5250 HPs. Shields charge slowly over time to full strength.3000
Batteries
2Image:2004.pngFlak Enhanced EM planetary defense with scanner. Contains 6 each of your most powerful anti-small, anti-medium, and anti-large weapons.1000
2Image:2005.pngS-P FlakEnhanced EM planetary defense with scanner. Contains 6 each of your most powerful anti-small, anti-medium, and anti-large weapons. Requires no power.1500
3Image:5004.pngPlanetary Defense Installation (Image:sr_8.png)The most powerful planetary defense base with scanner. Contains 15 each of your most powerful anti-small, anti-medium, and anti-large weapons.4000
6Image:6322.pngDefense SatelliteHigh powered orbital defense platforms bring needed firepower to a battle. Equipped with 12 of your most powerful anti-small and anti-medium weapons and 18 of your best anti-large weapons, this base is on par with the human Planetary Defense Installation in terms of raw firepower. When not shooting enemy ships, the Defense Satellite provides solar power to the planet.2000
Mine Fields
5Image:5506.pngRobotic Mine Field ControlThe mine field is deployed throughout the system. Mines are first-strike weapons that hit enemy ships prior to the start of combat. This mine field can support up to 8 mines that do 100-150 damage.1500
5Image:5507.pngSwarm Mine Field ControlThe mine field is deployed throughout the system. Mines are first-strike weapons that hit enemy ships prior to the start of combat. This mine field can support up to 40 mines that do 20-30 damage.1500
5Image:5508.pngSelf Aware Mine Field ControlThe mine field is deployed throughout the system. Mines are first-strike weapons that hit enemy ships prior to the start of combat. This mine field can support up to 6 mines that do 80-120 shield piercing damage.1500
6Image:6323.pngSupernova Mine Field ControlThe mine field is deployed throughout the system. Mines are first-strike weapons that hit enemy ships prior to the start of combat. This mine field can support up to 12 mines that do 160-240 damage.2500
Special Structures
6Image:6160.pngFleet Command
(Image:sr_4.png)
Powerful fleet command station providing training and fleet coordination. Increases Attack and Defense of all ships in the system. Extremely expensive.3500

Government/General

TL Needed pop.
Colony Units
1Image:1100.pngOutpostBasic colonization structure. Provides power, production, and food. C:8 E:35 F:302000
6Image:6025.pngAdvanced OutpostAdvanced colonization structure. Provides power, production, food, and morale. C:12 E:48 F:602000
n/aImage:9011.pngBunkerDeep range fleet support facility with built in batteries to defend itself. Cannot be constructed except from fleet deployment. Built in docks, scanner, and stargate. E:10 F:125 Weapons:10S,6M,4L1000
n/aImage:9012.pngSporeAdvanced colony structure with independently weak capabilities, but fills the colony it is deployed on with extra spores. Cannot be constructed except from fleet deployment. This structure is a respectable fueling station too. C:12 E:20 F:50 Weapons:2S,2M,2L1000
n/aImage:9013.pngExtra SporeSpare spores from the Spore Colony (not independently buildable). This structure improves environment and morale in addition to providing weak production. C:9 E:9 F:9 Weapons:1S,1M,0L1000
Bases and Global Production Centers
4Image:4007.pngSpace City (Image:sr_5.png)An independent city producing almost everything we need. C:25 E:125 F:125 R:42500
4Image:4003.pngHive (Image:sr_5.png)Advanced colonial structure (not colonization) that provides production, power, food, and research output. Also improves the environment. C:32 E:300 F:200 R:10 (Bio)1500
5Image:5007.pngGenerator ComplexAdvanced supplies generation that provides power, food, and weak defense. Also improves the environment. E:500 F:300 (Bio)1500
5Image:5502.pngEngineering Complex (Image:sr_5.png)Advanced facility for technology research and development. C:16 R:16 (Human)2500
Entertainment
2Image:2001.pngEntertainment CenterBasic moral control. Improves moral on a single planet. M:20500
Training Facilities
4Image:4004.pngCrew Training FacilityTrains orbiting ships (only your empire's) to 2nd level.1250
5Image:5000.pngPilot AcademyTrains orbiting ships (only your empire's) to 3rd level.1000
5Image:5001.pngVirtual Battle SimulatorTrains orbiting ships (only your empire's) to 4th level. (Human)1000
Governments
1Image:1000.pngGovernment CenterBasic governmental control. Improves moral empire wide. Most effective for empires under 25 planets.2500
3Image:3010.pngEmporer's PalaceAdvanced governmental control. Improves moral empire wide. Most effective for empires under 60 planets.7500
3Image:3011.pngParliamentAdvanced government control. Improves moral empire wide. Most effective for empires under 60 planets.7500
Note: For government center/palace/parliment only 1 of these structures can be built at once.

Renegade, Mutant, Pirate, and E.D.E.N.

Race Needed pop.
RenegadeImage:9000.pngRenegade BaseDefensive structure. Contains 6 anti-small weapons.1000
MutantImage:9001.pngMutant BaseDefensive structure. Contains 6 anti-small weapons.1000
PirateImage:9002.pngPirate BaseDefensive structure. Contains 8 each of your most powerful anti-small, anti-medium, and anti-large weapons. Pirate base also has limited production output. Provides basic fueling of ships. C:8 E:60 F:805000
PirateImage:9006.pngPirate DenProduction output unit for Pirates. C:16 E:60 F:601000
PirateImage:9007.pngPirate ShipyardsFueling and production for Pirates; equipped with limited defense: 4 anti-small, 3 anti-medium, and 2 anti-large weapons. C:121200
PirateImage:9031.pngPirate PrisonSlave labor production source for Pirates. C:283000
PirateImage:9030.pngPirate BreweryFood and training for Pirates. F:201000
PirateImage:9032.pngSmall Pirate BaseA lower cost, though lower defense, Pirate base containing 2 each of anti-small, anti-medium, and anti-large weapons. C:8 E:60 F:805000
EDENImage:9003.pngEDEN BaseDefensive structure. Contains 12 each of your most powerful anti-small, anti-medium, and anti-large weapons.1000
EDENImage:9020.pngEDEN Flak PlatformDefensive structure. Contains 24 anti-small, 48 anti-medium, 24 anti-large, and 4 anti-planet weapons. EDEN weapons are left over from the heyday of the Empire, and their firepower is unrivaled in the galaxy.2000
Note: These structures are for non-player worlds controlled by Renegade, Mutant, Pirate, and E.D.E.N. Former Imperators may control Pirate.

Projects

Environmental

TL
2Image:2804.pngImprove EnvironmentIncreases Environment by a fixed value. (Bio)
3Image:3803.pngTerraformingTerraforms a world to the next class world (terraforming requirements must be met).

Planet Improvement

TL
3Image:3802.pngHabitable Surface ExpansionIncreases slots for buildings by 1 up to planetary max (diameter/1000).
5Image:5800.pngPlanetary CondensationCondenses a gas giant into a habitable planet.
5Image:5801.pngPlanetary AssemblyAssembles an asteroid into a habitable planet.
5Image:5802.pngDecrease Orbital RadiusIncreases the energy abundance of a planet by reducing it's orbital radius.
5Image:5803.pngIncrease Orbital RadiusReduces the energy abundance of a planet by increasing it's orbital radius.

Ship

TL
1Image:1801.pngUpgrade ShipsAdds production to a ship upgrade pool for use with Constr Upgrade command.

Strategic Resource

TL
2Image:2802.pngNuclear Fusion - TitaniumProduces a unit of TI (Image:sr_1.png).
2Image:2801.pngNuclear Fusion - UraniumProduces a unit of UR (Image:sr_2.png).
2Image:2805.pngMutagen SynthesisProduces a unit of Mutagen (Image:sr_mutagen.png). (Bio)
5Image:5806.pngChromium Synthesis (Image:sr_6.png)Produces four units of Chromium (Image:sr_3.png) from one unit of Antimatter (Image:sr_6.png). (Cyborg)
5Image:5807.pngSilicum Synthesis (Image:sr_6.png)Produces four units of Silicium (Image:sr_4.png) from one unit of Antimatter (Image:sr_6.png). (Human)
5Image:5808.pngCarboneum Synthesis (Image:sr_6.png)Produces four units of Carboneum (Image:sr_5.png) from one unit of Antimatter (Image:sr_6.png). (Bio)

General Projects

TL
1Image:1802.pngDeep Space ScannerTemporarily increases scanner range greatly (maximum of double range). This effects only the scanners of the targeted planet (thus, target the scan at a planet with a comm/scan on it). Very effective for exploration.
2Image:2803.pngProduce Research EquipmentProduces a small ammount of RPs from Production.
1Image:1800.pngHolidaysWorthless. Improves moral temporarily.


Outer Space 0.5 Help
Getting Started Understanding Game
Interface Symbols
Explanation of the
Game Interface
Research and Technology

Understanding Research
Structures and Projects
Ships Systems and Weapons
Technology tree

Understanding the Rebel,
Renegade, Mutant, Pirate,
and E.D.E.N. Factions

Retrieved from "http://www.ospace.net/wiki/index.php/Structures_and_Projects"

This page has been accessed 14,622 times. This page was last modified 03:35, 11 June 2007.


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