Spine Cannon
The possibility of biologic ship hulls has hinted at the new potential of the technology for facilitating the growth of useful substances on demand. With new breakthroughs is engineered glands, defense researchers have managed to create a new fighter scale cannon, capable of growing its own ammunition with a variety of effective projectile types in the field. The ship's hull itself will provide the necessary materials. Using a sac of highly compressed gas attatched to the base of the projectile as propellant, the cannon has a refire rate comparable to standard EM or Laser technology. The system provides an unprecedented array of combat capabilities in a single compact system. It can be mounted in non-biologic hulls, by using the ammunition space for a compact living system.
| Weapon Type | |
| Class: | Cannon |
| Tech Tree: | Bio |
| Construction | |
| Construction Points: | 490 |
| Slots: | 1 |
| Weight: | 4 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Small |
| Mountable: | Small |
| Attack | |
| Effective Damage: | 5-7 |
| Damage: | 5-7 |
| Rate of Fire: | 1.0 |
| Attack Rating: | 11 |
| Other: | Ignores Shields |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Cannon Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

