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General Overview

Notes on weapon damage:

  1. Rate of Fire (RoF): This is the speed at which a weapon fires. A RoF of 0.5 means that a weapon will fire every 2 turns. A RoF of 8.0 means a weapon will fire 8 times per turn.
  2. Weapon damage is decreased when targeting a ship of a larger size class. For each class size increase, weapon damage is reduced by 50%. (Example: a cannon hitting a medium hull does 50% damage and a cannon hitting a large hull does 25% damage.)
  3. Weapons hit all hull sizes larger than the base size class. Weapons can't hit hull sizes smaller than their mininum class.
    • Small: Class 1
    • Medium: Class 2
    • Large/Huge: Class 3
    • Planet: Class 4


Note: All colors indicate tech tree: Bio, Human, Cyborg, and Human/Cyborg. Icons indicate strategic resource requirements.


Hulls

See also: Hulls category

Image:smallhull.png Small Hulls

Image:medhull.png Medium Hulls

Image:largehull.png Large Hulls

Weapons

See also: Weapons Category

Note: All damage is at tech level x-3

Image:Cannon.png Cannons (Anti-Small; All hulls)

Image:Turret.png Cannon Turrets (Anti-Small; Medium/Large hulls)

Image:Pod.png Pods (Anti-Small; Large hulls)

Image:Mortar.png Mortars (Anti-Small; All hulls)

Large weight and high number of slots required to mount.

Image:Missiles.png Missiles (Anti-Medium; All hulls)

Missile weapons are affected by enemy ECM systems

Image:Beam.png Beam Weapons (Anti-Medium; Large hulls)

Beam weapons are affected by enemy ECM systems

Image:Micro_torp.png Micro Torpedoes (Anti-Large; All hulls)

Micro torpedoes are affected by enemy ECM systems.
Two installations per hull only except for Compact Grav Pulser.

Image:Torp.png Torpedoes (Anti-Large; Medium/Large hulls)

Torpedos are affected by enemy ECM systems.

Image:Bomb.png Bombs (Anti-Planet; Varying hulls)

Other Ship Systems

See also: Ship Systems Category

Notes: +ATT is a bonus to chance-to-hit, +DEF is a bonus toward defense, +Missile DEF is a bonus toward defense against missiles and torpedoes.

Image:Controlunit.png Control Units

Only one control unit per ship.

Image:Drives.png Drives

Image:Armor.png Armors

Image:Sheilds.png Shields

Best shield used.


Image:Repair.png Auto Repair Units

Best repair unit used.

Image:Tracking.png Computer Tracking Systems

Best +ATT, +DEF and +Missile DEF used. +ATT and +%ATT sum. +DEF and +%DEF sum.

Image:Scanners.png Scanners

Best scanner used.

Image:Pods.png Colonization Modules and Pods

Deploying a module/pod results in the destruction of the ship carrying the module/pod.

Assembly/Condensing pods deploy before colony modules.

Image:Modules.png Other Modules


Outer Space 0.5 Help
Getting Started Understanding Game
Interface Symbols
Explanation of the
Game Interface
Research and Technology

Understanding Research
Structures and Projects
Ships Systems and Weapons
Technology tree

Understanding the Rebel,
Renegade, Mutant, Pirate,
and E.D.E.N. Factions

Retrieved from "http://www.ospace.net/wiki/index.php/Ships_Systems_and_Weapons"

This page has been accessed 13,771 times. This page was last modified 10:50, 25 April 2007.


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