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Quill Pod
Here we have commonplace turret design taken to new heights. Functioning in much the same way as our mainstream Spine cannons and turrets, their ammunition and propulsion are locally grown on demand. This particular configuration arranges the quills across a wider field than the more limited turret design while still allowing for room to aim so that the installation is not simply firing blind. Pods can be installed on large hulls only due to their large equipment needs.
| Weapon Type | |
| Class: | Pod |
| Tech Tree: | Bio |
| Construction | |
| Construction Points: | 648 |
| Slots: | 2 |
| Weight: | 5 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Small |
| Mountable: | Large |
| Attack | |
| Effective Damage: | 12-18 |
| Damage: | 4-6 |
| Rate of Fire: | 3.0 |
| Attack Rating: | 12 |
| Other: | Ignores shields |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Pod Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

