Pulse Discharger
Previously, we had pioneered the howitzer-class of weapons as an offense against larger ships while offering the flexibility of potential installation on any military craft. While such was in development there was a sister project, closer adhering to the old torpedo standards. However, rather than an archaic and hastily guided explosive package, this design consists of a large network of electromagnetic generators and field amplifiers phased in an array connected to a projection dish. The resulting burst will arc across space, delivering a lethal blow to the targeted ship. The arc is continuous, thereby allowing for direct charging and not risking loss of potential through travel time from firing to target impact.
| Weapon Type | |
| Class: | Torpedo |
| Tech Tree: | Cyborg |
| Construction | |
| Construction Points: | 1687 |
| Slots: | 2 |
| Weight: | 6 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Large |
| Mountable: | Large |
| Attack | |
| Effective Damage: | 48-72 |
| Damage: | 160-240 |
| Rate of Fire: | 0.3 |
| Attack Rating: | 7 |
| Other: | none |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Torpedo Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

