Plutonium Mortar
Here we have an example of antiquated concepts enhanced with present-day technological advances. Taking use of the radioactive and volatile nature of a recently discovered vein of plutonium, our own history shows us an obvious use in the way of nuclear reactions in order to bring about massive destruction from a single warhead. But rather than planetary bombardment, the idea was brought forth to apply this to bothersome fighter craft which may sometimes evade even our most skilled pod and turret gunners. The weapon itself is massive to the extreme, as the warhead must be assembled shortly before firing. The amount of plutonium used in the warhead would cause an autonomous chain reaction if the warheads were pre-made and in storage and would undoubtly scuttle the very ship carrying them. The manufacturing on demand also provides a very slow refire rate for this weapons. Once assembled, the mortar charge is carefully loaded into the firing mechanism. Little is invested on targetting subsystems as the resultant blast is sufficient to engulf multiple spacecraft simultaneously, destroying them. Those that do somehow survive would surely have endured severe damage.
| Weapon Type | |
| Class: | Mortar |
| Tech Tree: | Human |
| Construction | |
| Construction Points: | 1676 |
| Slots: | 8 |
| Weight: | 20 |
| Special: | |
| Hull Specifications | |
| Targets: | Small |
| Mountable: | Small |
| Attack | |
| Effective Damage: | 69-83 |
| Damage: | 687-831 |
| Rate of Fire: | 0.1 |
| Attack Rating: | 6 |
| Other: | Weapon cannot be used in flaks |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Mortar Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

