Plasma Bolter
As the story goes, during a meeting of the navy's top brass, an admiral requested that a 'caseless plasma bomb' be developed, over concerns of rising costs for materials needed for bombshells. None of us are certain as to the veracity of this claim, but nevertheless the memo came in asking for just such a thing. The project was handed out to every research team not already preoccupied with other projects. Over time a working prototype was constructed, consisting mostly of a small-scale reactor, a plasma accumulator and linear magnetic accelerators for propulsion and aiming. However, it failed to serve the purpose of a bomb, but the size was right in-line with specifications needed for a ship-to-ship missile, and so with a bit of quick thinking the lead R&D liason was able to sell the prototype to weapons production bases.
| Weapon Type | |
| Class: | Missile |
| Tech Tree: | Human |
| Construction | |
| Construction Points: | 747 |
| Slots: | 1 |
| Weight: | 5 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Medium |
| Mountable: | Small |
| Attack | |
| Effective Damage: | 10-17 |
| Damage: | 19-33 |
| Rate of Fire: | 0.5 |
| Attack Rating: | 8 |
| Other: | none |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Missile Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

