The Pirate Player is one of the most powerful players in the Outer Space universe, but is severely handicapped.
This guide is built as a reference to understanding how to both play the pirate player and how to defend against the pirate player.
Fame
Pirate can gain fame in any zones where a pirate fame symbol appears.
- If the chance to gain fame is over 100%, the pirate will always gain fame. A pirate will gain 2 fame for each planet he conquers in this zone.
- If the chance is under 100%, that percent chance represents the pirate's chance to gain fame. A pirate might gain 2 fame for each planet he conquers in this zone.
- If their is no fame symbol, the chance to gain fame is zero. A pirate will lose 1 fame for each planet he conquers in this zone.
Pirate fame symbols:
| 0-99% chance that a pirate will gain fame. | |
| 100% chance that a pirate will gain fame. |
Planets
A pirate does not capture planets in the traditional sense. Instead the pirate player gains fame from wiping a planet of all population.
To colonize, a pirate uses fame. The pirate must have the necessary fame to create a colony.
Fame costs:
- On a pirate home planet (TL3/4 resource): 0.375 fame per planet he already controls, rounded up.
- On a planet in a system he has a base already: 0 fame
- On any other planet: 1.5 fame per planet he already controls, rounded up.
Technology
Pirates cannot research technology. They must capture it.
Pirate will capture technology (ship and project technologies only) of any planet if destroys, regardless of whether he gains fame. Each item he captures is 1 tech level. Each planet he takes can net him a maximum of three technologies/levels, assuming only that the player he is attacking has technologies he can capture.

