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Parasite Missile
Playing on the concepts brought about by the A-P Spore Torpedo and the Virus Injector, research teams have developed not only a purely organic missile, but also an organism capable of surviving tremendous g-force changes as well as having the natural defenses needed to deal with inanimate machines. The missile itself is inert and will simply pierce the outer skin of its target. The parasites stored within would then escape, attenuated to certain types of equipment, will seek out and discreetly sabotage such systems aboard the struck vessel, causing shipwide trouble and discord amongst the crew as they try to find the saboteurs.
| Weapon Type | |
| Class: | Missile |
| Tech Tree: | Bio |
| Construction | |
| Construction Points: | 803 |
| Slots: | 1 |
| Weight: | 5 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Medium |
| Mountable: | Small |
| Attack | |
| Effective Damage: | 11-19 |
| Damage: | 22-37 |
| Rate of Fire: | 0.5 |
| Attack Rating: | 8 |
| Other: | Ignores shields |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Missile Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

