H-I MiniBolter
You can only improve upon yourself so many times, is the mantra amid the research communities. When it came time to commission a new howitzer system, there was surprisingly little enthusiasm. Those who stepped up to the challenge were met with many pitfalls and obstacles that just seemed impervious to solution. It wasn't until the idea of hearkening back to an older era was presented, that anyone even hoped to achieve this monstrous task. Initially built from 'spare parts', the first system seemed no different than a particle beam package. Yet the difference lies in the accelerator coils as well as the base particles. Rather than ions or raw elemental atoms, the source material is comprised of simple singular neutrons. The acceleration systems are a most unusual configuration. Very powerful, they provide a tremendous thrust for the neutrons, focusing them into a beam barely wider than the particle itself, and computer simulations have shown the potential for FTL acceleration under certain conditions. This has not yet been given a live field test - nobody is quite that brave. It could slice a target like it was tender flesh, or could cause nuclear fission of the target's matter itself, or it could even backfire and rip open a pandimensional vortex at the heart of the ship firing it. Who knows?
| Weapon Type | |
| Class: | Micro Torpedo |
| Tech Tree: | Human |
| Construction | |
| Construction Points: | 420 |
| Slots: | 4 |
| Weight: | 2 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Large |
| Mountable: | Small |
| Attack | |
| Effective Damage: | 26-58 |
| Damage: | 43-96 |
| Rate of Fire: | 0.6 |
| Attack Rating: | 11 |
| Other: | none |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Micro Torpedo Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

