Nanoblaster
A crowning achievement! Herein is the most sophisticated small-scale warfare equipment ever devised. This cannon design incorporated a tandem architecture; The first and primary role is a low power emissions system, generating a simple and harmless carrier wave in a straight path much the way a conventional laser would function. This carrier wave transports a population of nanotechnology robots preprogrammed with heuristic interfacing software. The purpose of this is to obtain control of the spacecraft or, failing that, cause internal damage by destabilizing critical systems such as the onboard powerplant or any hazardous weapons systems. During development the immediate problem was brought to light: Energy shielding would completely block such a weak beam. As well a thick hull skin would delay infiltration before any worthwhile result was achieved. The second half of the Nanoblaster system is where these oversights are corrected. The second emitter is a collimation of various EM and gravitational interference technologies to produce a cutting beam capable of piercing a hole in physical armour as well as weakening a local energy shield enough for the nanites to pass through. Either way, a blow from this weapon can be most devastating to a fighter ship.
| Weapon Type | |
| Class: | Cannon |
| Tech Tree: | Cyborg |
| Construction | |
| Construction Points: | 715 |
| Slots: | 1 |
| Weight: | 4 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Small |
| Mountable: | Small |
| Attack | |
| Effective Damage: | 10-11 |
| Damage: | 10-11 |
| Rate of Fire: | 1.0 |
| Attack Rating: | 11 |
| Other: | none |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Cannon Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

