Metalivoric Symbiote
Fighter pilots have long since decried their diminished role within fleet arrangements and missions, citing that they have no ordnance capable of inflicting worthwhile damage to large craft. For a long time the solution has eluded even our most imginative research and development teams. That is, until now. Taking lessons from prior weapons systems based on living organisms, many configurations have been tried, yet the resultant system was typically much too large to fit inside the small hulls of our fighter craft. The solution was finally achieved when a decision was made - and at first not seriously - to, rather than create a subsystem of the ship organism, but instead craft the entire weapons system as a separate entity itself. Genetic engineers easily adapted the necessary DNA strands to grow the first example of a symbiant organism to work with the ship. The adult size was ideal, allowing for up to two such creatures to intigrate themselves with the host ship without causing adverse effects. As for their weapons functionality, it was pointed out early on that a good deal of the base designs for the symbiote came from a strain of simple worms known as leeches. It didn't take long for anything to see the potential in this, and shortly after there was a second generation. This time designed to asexually breed, producing modified young which are bundled in an internally woven incubation sac, and upon command can be ejected. The impact against a solid surface breaks the sac, releasing the grubs, which then make use of their landing spot as 'food', eating away at the hull plates.
| Weapon Type | |
| Class: | Micro Torpedo |
| Tech Tree: | Bio |
| Construction | |
| Construction Points: | 330 |
| Slots: | 4 |
| Weight: | 2 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Large |
| Mountable: | Small |
| Attack | |
| Effective Damage: | 18-40 |
| Damage: | 30-67 |
| Rate of Fire: | 0.6 |
| Attack Rating: | 8 |
| Other: | Ignores shields |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Micro Torpedo Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

