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Maser Pod
Similar to the Laser Pod in design and concept, this system packs far more punch per beam, providing devastating fighter defense, and a total firepower that even medium sized ships will turn their heads at. The increased power has required a dedicated cooling system built into the pod itself, circulating coolant to its own heat sink on the back. Although this is a design weakness that the Laser Pod did not have, most ships armed with multiple pods can use the arcs to ensure that nothing ever gets to the right angle to exploit it.
| Weapon Type | |
| Class: | Pod |
| Tech Tree: | Human |
| Construction | |
| Construction Points: | 680 |
| Slots: | 3 |
| Weight: | 5 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Small |
| Mountable: | Large |
| Attack | |
| Effective Damage: | 30-35 |
| Damage: | 6-7 |
| Rate of Fire: | 5.0 |
| Attack Rating: | 16 |
| Other: | none |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Pod Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

