Laser Pod
This is one of those projects that was given to an idle research team just for the sake of keeping them busy. Nobody really expected them to figure out a viable design. And yet, here we have it; A large pod of laser cannons compacted together with a state of the art targetting network. Each laser emittor covers a certain arc of the entire module's field of vision, thus providing a wide coverage range with a minimum of movable equipment. Though with the amount of equipment, and even the best attempts at miniaturisation, this unit still has a fairly restrictive bulk, allowing installation only on our largest craft. Even then this ought to provide superior firepower over the more simplistic turret designs, despite the older laser technology at work.
| Weapon Type | |
| Class: | Pod |
| Tech Tree: | Human |
| Construction | |
| Construction Points: | 558 |
| Slots: | 2 |
| Weight: | 5 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Small |
| Mountable: | Large |
| Attack | |
| Effective Damage: | 12-18 |
| Damage: | 4-6 |
| Rate of Fire: | 3.0 |
| Attack Rating: | 13 |
| Other: | none |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Pod Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

