Graviton Beam
As a supplement to our missile systems, this weapon concentrates a beam of gravitons at the target, creating a localised gravity well capable of compressing the ship into a compacted matter sphere with prolonged contact. The beam projector system itself is huge, with large power and maintenance demands which make it only feasible on large hulls. The size of the system also requires that it be integrated into the ships' structure to a point where the entire ship must rotate towards the target. It posesses only a slight ability to alter the beam's direction from the muzzle of the projector, allowing it to track most medium and almost all large ships, but making it completely ineffective against smaller vessels.
| Weapon Type | |
| Class: | Beam |
| Tech Tree: | Cyborg |
| Construction | |
| Construction Points: | 800 |
| Slots: | 2 |
| Weight: | 6 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Medium |
| Mountable: | Large |
| Attack | |
| Effective Damage: | 14-28 |
| Damage: | 71-140 |
| Rate of Fire: | 0.2 |
| Attack Rating: | 5 |
| Other: | none |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Beam Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

