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Gamma Cannon
Deciding to skip over the microwave generation entirely, here we have an energy cannon setup for gamma ray emissions, surely this will give us the upper hand in combat. Though certain groups affilitated with military operations have expressed concern over the affects suffered by the pilots of ships targetted by these weapons, the response from higher up the political ladder was less than warm; "What would be your point? Dead ship, dead pilot. All the same really."
| Weapon Type | |
| Class: | Cannon |
| Tech Tree: | Cyborg |
| Construction | |
| Construction Points: | 585 |
| Slots: | 1 |
| Weight: | 4 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Small |
| Mountable: | Small |
| Attack | |
| Effective Damage: | 7-8 |
| Damage: | 7-8 |
| Rate of Fire: | 1.0 |
| Attack Rating: | 10 |
| Other: | none |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Cannon Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

