[edit]
Conventional Bomb
Nothing extraordionary - falling big can filled with explosives used to demolish buldings from orbit. What else do you expect?
| Weapon Type | |
| Class: | Bomb |
| Tech Tree: | All |
| Construction | |
| Construction Points: | 480 |
| Slots: | 2 |
| Weight: | 7 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Planet |
| Mountable: | Small |
| Attack | |
| Effective Damage: | 12-36 |
| Damage: | 60-180 |
| Rate of Fire: | 0.2 |
| Attack Rating: | 4 |
| Other: | none |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Bomb Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

