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This guide is broken into two parts: The first deals with important strategic concepts in details and the second covers with all attributes in brief.

Note: This page still being written. Not all topics are included yet.

Contents

Strategic Concepts

Morale and Government Power

Morale is how happy your workers are. The happier they are, the better the industrial and research output of your planet is. Morale can be increased through special structures (such as the Entertainment Center) or through improved government power.

A government structure provides a morale boost (empire wide) and a government power level. The latter, government power, is the most effective way to improve morale in the galaxy. A government center, parliament, or palace helps maintain your government infrastructure. With too little government power, corruption blossoms and your people no longer feel safe. This is translated into lower morale. The closer a planet is to the center of government, the less they are affected by this corruption, and the higher their morale is. Conversely, a planet further away may have issues with corruption even when you have adequate government power.

Any unused government power is applied directly to the production of planets as a bonus. Thus if you can support 50,000 people and you have 40,000 people, the remaining government power will give a small percent bonus to the output of all your planets. This can be seen in the Empire Overview dialog under "Unused Production."

The third way to maintain high morale is to prevent your planet from going over 5,000 population, but this is impractical if you expect the planet to have any decent production output. Instead, use this limit to get your basic factory production and an initial entertainment center out when you know the planet will have too little government power to stamp down the corruption.

Production, Trade Treaties, Excess Government Power, Idle Task, and Fleet Support

Production is the output of your planets, measured in CP or Construction Points. By opening Empire Overview you can see the combined totals of your entire empire's production.

There are two primary components under this: Unused production and Fleet support.

If you want to increase the unused production component, there are three ways to do it:

Fleet support is then removed from your production, resulting in your total empire effectivity rating and your final production figure.

Combat and War

Military fleets, when they encounter each other, will attack unless you have "Passage for military ships" enabled with that player. When ships engage in battle, war is immediately declared.

When ships fight, both sides fire as many weapons as they can, but since a large fleet trying to attack a small fleet will have some of their own ships getting in the way, some weapons on the larger fleet will be unable to fire. This is called "Shot Limiting" and is discussed elsewhere.

Each turn damage is done, destroyed ships are removed, and combat is finished until the next turn. So long as combat has occurred, ships are prevented from immediate retreat. There is a three turn delay on retreating. This is because you are actively engaged in battle and it takes time for your fleet to fully disengage. It also prevents people that have too much time and can log in every turn from having too large an advantage.

Be aware: Many new players think a handful of fighters and bombers is a large fleet. It is not. Mid to late game fleet often enter the thousands or tens of thousands of ships in any single battle.

Capturing Planets

To capture planets, simply bomb them until either they rebel, or you wipe the surface of all population. In the first case, it will be a lengthy rebuilding process and you and you may need a colony ship to drop a base on the planet to prevent the population from dieing of starvation. In the latter, you will need colony ships.

Weapon Classes

There are four classes of weapons:

Odds and Ends

Important Attributes

Important Attributes of a Planet

Important Attributes of a System

Important Attributes of an Empire

Retrieved from "http://www.ospace.net/wiki/index.php/Concepts"

This page has been accessed 1,891 times. This page was last modified 14:31, 16 August 2007.


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