Coil Destabilizer
As FTL technology becomes better understood, some groups have begun theorising on practical applications of the knowledge. One more eccentric bank of researchers has created a weapon capable of destabilizing the FTL engines of the target, causing structural damage and power problems. Visibly resembling a standard missile, the warhead is replaced by a bulky device which emits an FTL field contrasting with that of the target. On impact the device activates, creating a field almost as large as a standard medium hull, or the engineering section of a large. The device must remain active throughout the entire flight time, however, presenting the weakness that an energy shield might deflect the field, and therefore the entire projectile.
| Weapon Type | |
| Class: | Missile |
| Tech Tree: | Cyborg |
| Construction | |
| Construction Points: | 1080 |
| Slots: | 1 |
| Weight: | 5 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Medium |
| Mountable: | Small |
| Attack | |
| Effective Damage: | 11-19 |
| Damage: | 22-37 |
| Rate of Fire: | 0.5 |
| Attack Rating: | 6 |
| Other: | none |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Missile Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

