C-A Plasma Bolter
The same science team responsible for the original Plasma Bolter has proposed an improvement to the system by incorporating charge driver technology, terming the new cannon system Charge-Accelerated. By firing a charge into the plasma bolt just as it leaves the firing chamber, the bolt itself generates a FTL field which accelerates it along its current velocity vector. The field is only capable of very small sublight acceleration due to the instabilities in the plasma and the limited charge, but the increase in kinetic energy, accuracy and the extra damage from the charge itself make the weapon system more effective, without significantly increasing weight or power requirements.
| Weapon Type | |
| Class: | Missile |
| Tech Tree: | Human |
| Construction | |
| Construction Points: | 786 |
| Slots: | 1 |
| Weight: | 5 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Medium |
| Mountable: | Small |
| Attack | |
| Effective Damage: | 13-22 |
| Damage: | 25-43 |
| Rate of Fire: | 0.5 |
| Attack Rating: | 10 |
| Other: | none |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Missile Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

