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Bile Launcher
Using the same overall organs of the once experimental Lichen Spreader, the Bile Launcher operates without the need of base lichens for the ordnance. Instead, internal ship waste is carried over to the bile system and chemically broken down and reassembled into a thick enzymatic compound capable of digesting almost anything. As a result the final compound needs to be stored in a crop designed to secret a special coating that is inert to the stored liquid. Using rapid muscular contraction around the crop, the bile is shunted into an esophagus where peristalsis accelerates the fluid to ideal firing velocity.
| Weapon Type | |
| Class: | Beam |
| Tech Tree: | Bio |
| Construction | |
| Construction Points: | 650 |
| Slots: | 2 |
| Weight: | 6 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Medium |
| Mountable: | Large |
| Attack | |
| Effective Damage: | 14-28 |
| Damage: | 71-140 |
| Rate of Fire: | 0.2 |
| Attack Rating: | 7 |
| Other: | Ignores shields |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Beam Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

