[edit]
Barb Pod
All we did here was make a small change to the growth processes for the quills that arm this pod, altering their final shape to include several sharp serrations and hooks, preventing any possible clean removal of the barb from the afflicted ship as well as providing additional damage infliction. What was not anticipated was the increased rate of fire, but all the better, really.
| Weapon Type | |
| Class: | Pod |
| Tech Tree: | Bio |
| Construction | |
| Construction Points: | 747 |
| Slots: | 3 |
| Weight: | 5 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Small |
| Mountable: | Large |
| Attack | |
| Effective Damage: | 25-30 |
| Damage: | 5-7 |
| Rate of Fire: | 5.0 |
| Attack Rating: | 16 |
| Other: | Ignores shields |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Pod Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

