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Antimatter Bomb
Behold nature's fury, leashed into a carefully designed containment and ejection mechanism. With this, we are now able to obliterate entire planets in short order. Even planet-wide shielding would pose a small hindrance when pitted against a weapon of such might. Due to the precautions necessary for handling, the entire system and bomb complement can only be integrated into our largest battleships.
| Weapon Type | |
| Class: | Bomb |
| Tech Tree: | Cyborg |
| Construction | |
| Construction Points: | 1960 |
| Slots: | 4 |
| Weight: | 14 |
| Special: | |
| Hull Specifications | |
| Targets: | Planet |
| Mountable: | Large |
| Attack | |
| Effective Damage: | 187-269 |
| Damage: | 1865-2688 |
| Rate of Fire: | 0.1 |
| Attack Rating: | 6 |
| Other: | none |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Bomb Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

