A-P Spore Torpedo
Objections within the department of defense regarding the original torpedo design's tendancy to destroy enemy technologies and thus ruining a chance at gathering intelligence on enemy warcraft, researchers have removed the archaic conventional explosive warheads of torpedo casings and replaced them with an upgraded electronic guidance system as well as a warhead grown from carefully bio-engineered fungal life. The torpedo's shell was also regrown to provide a more rigid structure and an Armor Piercing nose. This torpedo will bypass any energy based shield defenses, allowing itself to penetrate and lodge inside the hull skin of its target. The contained fungal warhead then detonates within the ship's volume via pressurised gasses. The spores are then spread quickly within the detonation area, latching onto any surfaces and quickly germinating, causing considerable, yet localised damage so that the struck ship is simply disabled rather than being annihilated.
| Weapon Type | |
| Class: | Torpedo |
| Tech Tree: | Bio |
| Construction | |
| Construction Points: | 1153 |
| Slots: | 2 |
| Weight: | 6 |
| Special: | n/a |
| Hull Specifications | |
| Targets: | Large |
| Mountable: | Medium |
| Attack | |
| Effective Damage: | 29-41 |
| Damage: | 96-136 |
| Rate of Fire: | 0.3 |
| Attack Rating: | 7 |
| Other: | Ignores shields |
Notes:
- Hulls listed are the minimum hull size to mount/target. All weapons are mountable/targetable on/against any hull size larger than the base size. Targeting a larger hull size results in a damage penalty.
- Effective damage refers to the actual damage times the weapon's rate of fire. This is the total damage that you will do on average a turn, assuming every shot hits.
- Attack rating affects the chance you will hit the enemy ship.
- All data is given at the 3rd technology sublevel (x-3).
See also: Weapons | Torpedo Class Weapons | Bio Weapons | Human Weapons | Cyborg Weapons

